refatime.blogg.se

Satisfactory roadmap
Satisfactory roadmap






satisfactory roadmap

We're trying to figure out alternatives for this that also works for us and the way we develop games. Now with that being said I know it absolutely sucks not being in the know what's planned, and we're aware of that. Letting people explore the content we put out just makes for a better experience for everyone and it helps us draw new players in. Thirdly, unveiling new features and content by showing them off when they're ready has a bigger impact than just by talking about them. We always had pipes on the drawing board but kind of ditched it until it became such a big meme and we felt like we just had to do it!

Satisfactory roadmap update#

An example of this is pipes from update 3. We've had to delay many times in the past and it frustrates everyone, but it is a necessity for us in the long run.Īnother thing is the fact that we want to be reactive and not lock ourselves into a plan that may seem awesome today, but later down the line we might realize there are better alternatives or priorities.

satisfactory roadmap

We aspire to always pick the later option, which is frustrating for the community if we've made promises in the past saying we will deliver something at a certain time. When in development if you're coming up to a deliverable and you don't feel happy with it you have two options: either start crunching or delay. There are a few reasons why we haven't put out a roadmap like we previously did.įirst of all, we don't want to release anything we're not happy with.








Satisfactory roadmap